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Leviathan 3000 - Space Warfare

Price: $13.50

LEVIATHAN 3000
 
A tactical space battle game where the spaceships obey the laws of physics.
 
  • 1 or 2 players
 
  • 45-60 minutes
 
  • Quick, easy & strategic.
 
IMPORTANT: THIS IS A PRINT AND PLAY DOWNLOAD

HIGHLIGHTS
 
I hate science fiction movies and games where the spaceships fly like World War 2 fighter planes.  I wanted a game where spaceships actually obey the laws of physics!
 
But, I also wanted a fun, short playtime, strategic/tactical space battle game.
 
Hence, Leviathan 3000.
 
 
Spaceships fly like spaceships Strategic and tactical No dice, no random factors Easy to learn, quick to play 18 Scenarios (including 8 solo scenarios) Plays 1 or 2 players.
 
DETAILS
 
It plays like good old school hex and counter wargames.  It has fighters, cruisers, leviathans, space stations and more.  Play is for 1 or 2 players.

EASY TO PICKUP
 
It's easy to learn (maybe 15 minutes), setup takes about 5 minutes and play lasts less than an hour.
 
Oh, you also get to fly round planets in proper orbits and everything.
 
(left) Imperial Forces mount an attack against a Confederate Planet (Map Detail)
 
 

CONTENTS
 
Features 216 double-sided tokens, representing a dozen different types of spaceships from small to huge!   1 Giant hex map.
 
COMBAT:
 
The combat process is in the same vein as games like Ogre, Battle of the Bulge, and any Avalon Hill type hex-and-counter wargame.
 
Each unit has an attack range and strength.  No dice involved.  The defending unit loses a number of components based on the attack strength. Shields help defeat attacks.  Defender chooses what gets damaged and this is not revealed.

MOVEMENT:
 
The game mechanic is really simple, although it does follow proper space physics, its not complicated or hard – in fact it is very simple – very like the old dot-and-dash style games you might have played already.
 
Spaceships have a vector. They will fly on that vector forever. Applying thrust changes the vector
 
The light/dark coloured tokens denote which turn we are on.  The vector is the movement made in the last turn.
 
    Turn 1:  Ship moved from A to B
    Turn 2:  With no change in vector, the ship must move to C
    Turn 2:  But it can apply 1 vector of thrust and change the vector to D
    Turn 3: Ship must move to E, but 1 vector of thrust changes that to F
    Turn 4+, Ship continues to change vector by applying thrust.  See how the flight path is nothing like a aeroplane!
    Also, you can make some guesses about where your opponents units will have to move to next turn(s) – so you can deploy your own units tactically.

This project was successfully funded on Kickstarter
 

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