Leviathan 3000 - Space Warfare
A tactical space battle game where the spaceships obey the laws of physics.
1 or 2 players
Quick, easy & strategic.
I hate science fiction movies and games where the spaceships fly like World War 2 fighter planes. I wanted a game where spaceships actually obey the laws of physics!
But, I also wanted a fun, short playtime, strategic/tactical space battle game.
Hence, Leviathan 3000.
Spaceships fly like spaceships Strategic and tactical No dice, no random factors Easy to learn, quick to play 18 Scenarios (including 8 solo scenarios) Plays 1 or 2 players.
It plays like good old school hex and counter wargames. It has fighters, cruisers, leviathans, space stations and more. Play is for 1 or 2 players.
EASY TO PICKUP
It's easy to learn (maybe 15 minutes), setup takes about 5 minutes and play lasts less than an hour.
Oh, you also get to fly round planets in proper orbits and everything.
(left) Imperial Forces mount an attack against a Confederate Planet (Map Detail)
Features 216 double-sided tokens, representing a dozen different types of spaceships from small to huge! 1 Giant hex map.
The combat process is in the same vein as games like Ogre, Battle of the Bulge, and any Avalon Hill type hex-and-counter wargame.
Each unit has an attack range and strength. No dice involved. The defending unit loses a number of components based on the attack strength. Shields help defeat attacks. Defender chooses what gets damaged and this is not revealed.
The game mechanic is really simple, although it does follow proper space physics, its not complicated or hard – in fact it is very simple – very like the old dot-and-dash style games you might have played already.
Spaceships have a vector. They will fly on that vector forever. Applying thrust changes the vector
The light/dark coloured tokens denote which turn we are on. The vector is the movement made in the last turn.
Turn 1: Ship moved from A to B
Turn 2: With no change in vector, the ship must move to C
Turn 2: But it can apply 1 vector of thrust and change the vector to D
Turn 3: Ship must move to E, but 1 vector of thrust changes that to F
Turn 4+, Ship continues to change vector by applying thrust. See how the flight path is nothing like a aeroplane!
Also, you can make some guesses about where your opponents units will have to move to next turn(s) – so you can deploy your own units tactically.
This project was successfully funded on Kickstarter
Leviathan 3000 - Designer Notes
A.I.M. - Agents for Infiltration and Mayhem
1976 Formula 1 Motor Racing
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